Discover open-source reconstructions, compatible alternatives and the tools behind them. REA usage is optional. Every entry links its sources and limits.
From a classic brick-breaker to readable C/C++. Follow a reconstruction workflow that compares recovered functions against the original executable.
Reconstruction in progress
Sources & limits +
Author documents REA use
The project README describes Codex using REA with Ghidra to inspect and recover functions. The official REA showcase demonstrates the sound-pan calculation.
Know before you try: Original game files are required. A matching function is not proof of whole-game equivalence; we have not built or played this project.
An open-source hardware project with Linux device detection and DSP parameter tools. REA findings inform a specific part of its vendor-protocol research.
Hardware validation still needed
Sources & limits +
Author documents REA use
The README credits LazyOwn's REA integration and Ghidra for recent vendor-library and DSP findings, not the entire pre-existing driver project.
Know before you try: Not a verified replacement for Universal Control. The README identifies hardware fault injection as remaining work for bulk I/O. We have not tested a device.
Kernel detector sources declare GPL-2.0-or-later; consult the per-file notices.
Trace a copy operation from the page through preload scripts and IPC to the system clipboard, then examine how rich block data stays connected.
Analysis only
Sources & limits +
REA maintainer case study
The official case study shows REA findings for Notion's tab preload, followed by reading the wrappers and receiver in the packaged application.
Know before you try: This is not an open-source Notion replacement. No standalone alternative repository is linked by the case study; it is a focused investigation, not a complete app rebuild.
See how a ring of bullets turns toward the player. A documented REA inspection connects 16-bit instructions with a readable angle calculation.
REA evidence covers one feature
Sources & limits +
REA maintainer case study
REA's official showcase verifies a focused bullet-ring inspection. The linked repository is a broader game reconstruction; the evidence does not attribute that whole project to REA.
Know before you try: Full-game validation has separate open work. The repository requires your own legal game copy; its source license does not cover original game assets.
An in-progress reimplementation of the Refractor 2 engine. Its repository includes a REA helper for investigating user-supplied game binaries.
Research engine; incomplete
Sources & limits +
REA tooling present
tools/rea.sh explicitly invokes rea-agents with Ghidra and per-binary snapshots. Tooling presence does not establish that REA produced every engine subsystem.
Know before you try: Requires your own Battlefield 2 installation. The checked README lists missing firing, vehicle control and sound. Not a complete free replacement for the game.
A Rust game port that reads assets from the user's Steam installation, with a separate REA and Ghidra investigation framework in the repository.
Port with documented limitations
Sources & limits +
REA tooling present
The README documents a target-independent REA framework. It also says game formats were recovered from data files; this does not prove the entire port was made with REA.
Know before you try: Requires your own game installation. We have not run it or checked retail feature parity. Included research tools are not an endorsement of every project claim.
An author-published static investigation of a Linux netcat binary, with REA evidence files, Ghidra findings and cross-checks against standard binary tools.
Analysis only
Sources & limits +
Author documents REA use
The repository names REA 6.2.0 and Ghidra 12.1.4 and links its raw analysis artifacts. Its reported findings are static, not a runtime test.
Know before you try: The target is already open source. This is a research write-up, not a new netcat implementation or proof that a binary is safe.
Follow the methods behind a six-digit login code in a released APK, and see how the time-step rule explains why the code changes every 30 seconds.
Analysis only
Sources & limits +
REA maintainer case study
The official REA showcase traces code-generation methods in an Aegis release APK. It is an explanation of an existing open-source application.
Know before you try: Not a new authenticator, credential-recovery tool or account bypass. The study does not claim to recover another person's login codes.
A competition-style reverse-engineering example: follow checking functions, translate their constraints into equations and check a solution.
Analysis only
Sources & limits +
REA maintainer case study
REA's official showcase documents a DownUnderCTF flag-checker investigation and reports checking the solved result with the challenge program.
Know before you try: An educational challenge, not a commercial-software alternative. We reviewed the published account and did not rerun the challenge.
The upstream toolkit connecting coding agents to binary, application and runtime investigations through MCP and a command-line interface.
Actively developed toolkit
Sources & limits +
Upstream REA project
The upstream README documents rea-agents setup, supported targets, analysis providers and evidence-carrying workflows. This is the original project, not an unofficial mirror.
Know before you try: Provider and platform requirements vary. Local analysis does not mean the coding agent's model provider receives no data. Check current upstream requirements.
REA plugins, integrations & packaging · Integration / packaging
DeepSeek Harness / MCP hosts · JavaScript
A thin MCP bridge exposing a curated REA tool selection plus a CLI escape hatch for hosts that cannot filter a large tool catalog.
Community integration
Sources & limits +
REA integration / packaging
The README documents the REA CLI invocation, selected MCP tools and local bundle integration. It is an adapter around REA, not a replacement analysis engine.
Know before you try: Requires REA and any necessary provider. The README warns its PATH fallback uses a shell; review the explicit REA_ENTRY mode. We did not execute or security-audit it.
REA plugins, integrations & packaging · Integration / packaging
Agent Skills · Python / REA CLI
An agent skill that organizes REA investigations into planning, tracing, verification and reporting, with a local evidence ledger.
Community skill
Sources & limits +
REA integration / packaging
The README explicitly identifies the upstream REA CLI as its analysis instrument and documents modality routing and evidence-hash checks.
Know before you try: A structured workflow is not a guarantee that an agent's conclusions are correct. Claimed tests and agent compatibility are author-reported, not independently reproduced here.
REA plugins, integrations & packaging · Integration / packaging
Claude Code plugin · REA / Jev
A community plugin pairing REA's MCP server with Jev-based routing, tool-call checks and evidence tracking around an agent investigation.
Community plugin; advisory gates
Sources & limits +
REA integration / packaging
The README documents the bundled REA MCP configuration, investigation skill, hooks and version pin. This is an independently authored integration.
Know before you try: Hooks fail open on provider failure. Jev may send excerpts to an external model service and incur charges; thresholds are not a security boundary. We did not install it.
REA plugins, integrations & packaging · Integration / packaging
Homebrew · REA installation
A community-maintained Homebrew formula for the rea-agents package, hosted in moonfruit's broader tap.
Community-maintained formula
Sources & limits +
REA integration / packaging
Formula/rea-agents.rb points to the upstream REA homepage and npm package. Only this formula is listed, not every package in the tap.
Know before you try: Not an official REA distribution. Inspect the pinned formula and download provenance before installing; formula and packaged software have separate licenses.
Tutorials, case studies & resources · Learning resource
Electron / JavaScript · English & Chinese
A runnable teaching project with a small Electron target, line-referenced evidence extraction, an MCP probe and a reconstruction exercise.
Published learning project
Sources & limits +
REA learning resource
The README names the published rea-agents package, explains its real-analysis path and distinguishes that path from an offline fixture-only demo.
Know before you try: The offline demo does not run REA. The no-native-engine claim applies to the JavaScript/Electron path, not arbitrary native binaries. Test claims were not rerun here.
Tutorials, case studies & resources · Learning resource
Windows / Ghidra · English & Spanish
A Windows-focused REA lab documenting provider setup, isolated MCP registration, seeded challenges and work toward reproducible evaluation.
Research lab in progress
Sources & limits +
REA learning resource
The README names REA and Ghidra, links Windows verification contributions and separates completed environment work from benchmarks and planned features.
Know before you try: The live evidence pane is planned, not delivered. Verification and benchmark claims are author-reported. Targets are limited to authorized exercises and locally built binaries.
Tutorials, case studies & resources · Learning resource
REA concepts & workflows · French
An independent French introduction to REA, with setup guidance, an investigation walkthrough, provider explanations and responsible-use context.
Published community guide
Sources & limits +
REA learning resource
The repository explicitly identifies itself as an unofficial educational guide to morluto/rea and says it does not contain REA's own source code.
Know before you try: Educational documentation, not an analysis engine or official support channel. REA changes quickly; current upstream instructions take precedence over translated guidance.
Tutorials, case studies & resources · Learning resource
AI-assisted reverse engineering · Chinese & English
A categorized list of AI reverse-engineering tools, including REA among agent, CLI and MCP-based investigation options.
Maintained resource list
Sources & limits +
REA learning resource
The list explicitly links morluto/rea in its agent-platform section. It is a discovery resource that features REA, not a collection of software built with REA.
Know before you try: This listing does not endorse every linked tool or transfer their test, safety or license claims. Check the individual upstream projects before use.
Tutorials, case studies & resources · Learning resource
Reverse-engineering tools & learning
A broad tools-and-learning list maintained by morluto, featuring REA alongside resources for binaries, apps, firmware, formats and protocols.
Maintained resource list
Sources & limits +
REA learning resource
The README features morluto/rea and describes its broader reverse-engineering scope. It is a companion resource list, not evidence that all listed tools use REA.
Know before you try: Individual listed projects retain their own licenses and requirements. Inclusion here is not an affiliation or endorsement of Awesome REA by the maintainer.
A Rust image editor recreating Photoshop-style workflows with layers, masks, typography and PSD documents.
Early alpha; partial alternative
Sources & limits +
Independent reimplementation
The upstream README explicitly targets Adobe Photoshop workflows and describes a separate Rust implementation. Source review does not establish clean-room legality or full behavioral parity; no REA involvement is claimed by this listing.
Know before you try: The author explicitly says it is not ready to replace Photoshop for daily professional work. AI features, tools, typography depth and plug-in compatibility remain incomplete. We have not installed, run or audited it.
The author offers MIT or Apache-2.0 at your option. Bundled assets have separate notices; ArtCraft names and logos are excluded from these code licenses and require rebranding in modified redistributions.
A Rust vector illustration app recreating Illustrator-style drawing, paths, typography and document interchange.
Alpha; partial alternative
Sources & limits +
Independent reimplementation
The upstream README explicitly targets Adobe Illustrator workflows and describes a separate Rust implementation. Source review does not establish clean-room legality or full behavioral parity; no REA involvement is claimed by this listing.
Know before you try: Reliable native AI round-tripping, several effects, scripting and interaction fidelity remain incomplete. Affinity import is partial; Affinity export is not supported. We have not installed, run or audited it.
The author offers MIT or Apache-2.0 at your option. Bundled assets have separate notices; ArtCraft names and logos are excluded from these code licenses and require rebranding in modified redistributions.
A Rust video editor recreating Premiere-style timelines, trimming, color, titles, audio mixing and media export.
Alpha; partial alternative
Sources & limits +
Independent reimplementation
The upstream README explicitly targets Adobe Premiere Pro workflows and describes a separate Rust implementation. Source review does not establish clean-room legality or full behavioral parity; no REA involvement is claimed by this listing.
Know before you try: The reviewed README says PRPROJ import and VST3, Audio Units and OpenFX plug-in hosting are unavailable. Large-footage performance, delivery codecs and platform testing remain limited. We have not installed, run or audited it.
The author offers MIT or Apache-2.0 at your option. Bundled assets have separate notices; ArtCraft names and logos are excluded from these code licenses and require rebranding in modified redistributions.
A Rust photo library and non-destructive RAW developer recreating Lightroom-style library and adjustment workflows.
Alpha; partial alternative
Sources & limits +
Independent reimplementation
The upstream README explicitly targets Adobe Lightroom workflows and describes a separate Rust implementation. Source review does not establish clean-room legality or full behavioral parity; no REA involvement is claimed by this listing.
Know before you try: Camera color calibration and support for some compressed RAW variants are incomplete. Some files fall back to embedded JPEG previews; HDR display, video and several Classic modules have gaps. We have not installed, run or audited it.
The author offers MIT or Apache-2.0 at your option. Bundled assets have separate notices; ArtCraft names and logos are excluded from these code licenses and require rebranding in modified redistributions.
A Rust PDF workbench recreating Acrobat-style viewing, page organization, annotation, forms and document security workflows.
Alpha; partial alternative
Sources & limits +
Independent reimplementation
The upstream README explicitly targets Adobe Acrobat workflows and describes a separate Rust implementation. Source review does not establish clean-room legality or full behavioral parity; no REA involvement is claimed by this listing.
Know before you try: Office conversion, existing CJK text editing, non-Latin OCR and advanced signing remain limited. Upstream reports crashes or hangs found by fuzzing; do not assume hostile-file safety. We have not installed, run or audited it.
The author offers MIT or Apache-2.0 at your option. Bundled assets have separate notices; ArtCraft names and logos are excluded from these code licenses and require rebranding in modified redistributions.
A Rust motion-graphics and compositing app recreating After Effects-style layers, keyframes, effects and rendering workflows.
Alpha; partial alternative
Sources & limits +
Independent reimplementation
The upstream README explicitly targets Adobe After Effects workflows and describes a separate Rust implementation. Source review does not establish clean-room legality or full behavioral parity; no REA involvement is claimed by this listing.
Know before you try: The reviewed README says AEP/AEPX import and After Effects plug-ins are unsupported. Render equivalence is not established and the author does not recommend replacing client-work workflows yet. We have not installed, run or audited it.
The author offers MIT or Apache-2.0 at your option. Bundled assets have separate notices; ArtCraft names and logos are excluded from these code licenses and require rebranding in modified redistributions.
A Rust publishing app recreating InDesign-style page layout, text frames, typography and document export.
Pre-alpha; partial alternative
Sources & limits +
Independent reimplementation
The upstream README explicitly targets Adobe InDesign workflows and describes a separate Rust implementation. Source review does not establish clean-room legality or full behavioral parity; no REA involvement is claimed by this listing.
Know before you try: The upstream roadmap reports incomplete manual text threading, INDD opening and real-file IDML validation. Typography and platform fidelity remain unfinished; a populated interface is not full parity. We have not installed, run or audited it.
The author offers MIT or Apache-2.0 at your option. Bundled assets have separate notices; ArtCraft names and logos are excluded from these code licenses and require rebranding in modified redistributions.
A Rust word processor recreating Word-style writing, document layout and DOCX workflows.
Alpha; partial alternative
Sources & limits +
Independent reimplementation
The upstream README explicitly targets Microsoft Word workflows and describes a separate Rust implementation. Source review does not establish clean-room legality or full behavioral parity; no REA involvement is claimed by this listing.
Know before you try: Real-world DOCX round-tripping, chart and SmartArt preservation, pagination fidelity, native printing and stability still need work according to the author. We have not installed, run or audited it.
The author offers MIT or Apache-2.0 at your option. Bundled assets have separate notices; ArtCraft names and logos are excluded from these code licenses and require rebranding in modified redistributions.
A Rust digital audio workstation recreating Pro Tools-style recording, editing, mixing and bouncing workflows.
Pre-alpha; partial alternative
Sources & limits +
Independent reimplementation
The upstream README explicitly targets Avid Pro Tools workflows and describes a separate Rust implementation. Source review does not establish clean-room legality or full behavioral parity; no REA involvement is claimed by this listing.
Know before you try: The reviewed README lists audio-interface and buffer selection, MIDI-controller recording and AAF/OMF session interchange as missing. Low-latency reliability has not been independently tested. We have not installed, run or audited it.
The author offers MIT or Apache-2.0 at your option. Bundled assets have separate notices; ArtCraft names and logos are excluded from these code licenses and require rebranding in modified redistributions.
A Rust presentation app recreating PowerPoint-style slide editing, presentation delivery and file interchange.
Alpha; partial alternative
Sources & limits +
Independent reimplementation
The upstream README explicitly targets Microsoft PowerPoint workflows and describes a separate Rust implementation. Source review does not establish clean-room legality or full behavioral parity; no REA involvement is claimed by this listing.
Know before you try: Feature breadth is not replacement readiness. Imported PowerPoint parts may be skipped, and file fidelity, stability and platform behavior are not independently verified here. We have not installed, run or audited it.
The author offers MIT or Apache-2.0 at your option. Bundled assets have separate notices; ArtCraft names and logos are excluded from these code licenses and require rebranding in modified redistributions.
A Rust CAD application recreating AutoCAD-style drafting, dimensions, layouts and DXF/DWG workflows.
Pre-alpha; partial alternative
Sources & limits +
Independent reimplementation
The upstream README explicitly targets Autodesk AutoCAD workflows and describes a separate Rust implementation. Source review does not establish clean-room legality or full behavioral parity; no REA involvement is claimed by this listing.
Know before you try: The roadmap reports incomplete precision drafting, block editing and plot styles. Saving drops entities the app does not model, and DWG output has not been checked in AutoCAD; work on copies only. We have not installed, run or audited it.
The author offers MIT or Apache-2.0 at your option. Bundled assets have separate notices; ArtCraft names and logos are excluded from these code licenses and require rebranding in modified redistributions.
A Rust spreadsheet app recreating Excel-style workbooks, formulas, charts and file interchange.
Alpha; partial alternative
Sources & limits +
Independent reimplementation
The upstream README explicitly targets Microsoft Excel workflows and describes a separate Rust implementation. Source review does not establish clean-room legality or full behavioral parity; no REA involvement is claimed by this listing.
Know before you try: XLSX fidelity, very large workbooks, recalculation, chart depth and legacy XLS handling remain incomplete. Function or ribbon coverage does not prove compatible results or safe round-tripping. We have not installed, run or audited it.
The author offers MIT or Apache-2.0 at your option. Bundled assets have separate notices; ArtCraft names and logos are excluded from these code licenses and require rebranding in modified redistributions.
An independent RollerCoaster Tycoon 2 engine reimplementation with modern-platform support and cooperative multiplayer.
Released engine; original data required
Sources & limits +
Independent reimplementation
The upstream README documents a reimplementation of RCT2, supported builds and the requirement for original game data. REA use is not required or claimed.
Know before you try: Requires legally obtained RollerCoaster Tycoon 2 files. Its code license does not include the original game assets. We have not played it or verified feature parity.
An independent Morrowind-compatible RPG engine and Construction Set replacement supporting the original game data.
Released engine; original data required
Sources & limits +
Independent reimplementation
The upstream README describes the replacement engine and editor, reports completable main quests and documents mod-compatibility limits. The GitHub repository mirrors development hosted on public GitLab.
Know before you try: Requires ownership of Morrowind and its data. Some original-engine mods depend on quirks not reproduced here. Development-branch version numbers are not release guarantees; no gameplay test was performed.
An open-source Transport Tycoon Deluxe reimplementation and transport simulation, with extensions and optional free graphics, sound and music.
Released game; free asset sets available
Sources & limits +
Independent reimplementation
The upstream README says it aims to mimic and extend Transport Tycoon Deluxe, documents supported platforms and distinguishes free OpenGFX/OpenSFX/OpenMSX assets from optional original game data.
Know before you try: Original graphics or music still require their own rights; free replacement asset sets have separate licenses. Add-ons and third-party components retain their terms. We have not run or benchmarked the game.
A collection of replacement game engines that runs supported classic adventures and RPGs using their existing data files.
Released interpreter; game-dependent support
Sources & limits +
Compatibility project
The upstream README explicitly says ScummVM replaces the original executable files while using the game data, and directs readers to per-game compatibility lists. It is not a bundled collection of commercial games.
Know before you try: Support and completeness differ by game and version. You normally need lawful game data, whose license is separate from the engine. Consult the official compatibility list; we did not execute any game.
A Windows API compatibility layer and program loader for running Windows applications on supported Unix-like systems.
Maintained compatibility layer
Sources & limits +
Compatibility project
The upstream README documents loading Windows executables and implementing Windows APIs through Unix, X11 or macOS equivalents. This is the Wine project mirror, not an entire replacement Windows installation.
Know before you try: Application compatibility varies and some programs can crash. Original applications retain their licenses. Use WineHQ for official releases and compatibility guidance; the mirror has no latest GitHub release, and we did not run it.
A local-first design and whiteboard app recreating Paper-style canvas behavior, with pages, vector editing, exports and an agent-facing MCP server.
Early implementation; documented gaps
Sources & limits +
Author documents REA use
The README documents studying Paper Desktop with REA and implementing its behavior in Rust. The architecture writeup separates observed desktop-shell findings from inferred hosted-editor behavior; it does not establish full Paper parity.
Know before you try: No cloud collaboration or plug-ins. Rendering, text shaping and imports have gaps; macOS has only been type-checked by the author, not run on hardware. We have not built, run or audited it; clean-room claims are author-reported.
Bundled Inter fonts use SIL OFL 1.1. The author states that no Paper code or assets are included; the code license grants no rights to Paper's proprietary materials.
A Linux-native G HUB-style manager for Logitech peripherals, implementing device settings, button assignments, lighting and profiles through HID++ and userspace services.
Early project; hardware-specific support
Sources & limits +
Compatibility project
The HID++ documentation explains recovering onboard-memory and macro formats from a real G502. The README and lighting notes describe G HUB settings imports, vendor-depot research and device-specific compatibility; no REA involvement is claimed.
Know before you try: Requires supported peripherals and Linux device permissions. Onboard macros flatten some behavior; firmware updates are not tested on every device family and can leave a device in its bootloader. We have not installed it or tested hardware.
Logitech artwork, firmware and databases are not covered by MIT or bundled as project assets. Some features import the user's G HUB data or fetch vendor files at runtime; their rights remain separate.
An unfinished Heroes of Might and Magic IV engine reimplementation, with the openh4 app and h4-tool for inspecting and rendering the user's game data.
Unfinished engine and tools
Sources & limits +
Independent reimplementation
The README explicitly describes an engine reimplementation, separates engine code from original GOG data and marks the project unfinished. Source contains engine modules and an app; the reviewed passive AI controller only ends its turn.
Know before you try: Needs a legally obtained GOG copy; optional acquisition signs in to GOG. The passive AI stub and brief README do not establish campaign playability or engine parity. We have not built it, signed in to GOG or played it.
No game data is included. Original game assets and third-party dependencies retain their own terms; the engine license does not grant rights to the commercial game.
A Rust engine for loading local Roblox places and models, running Luau scripts and rendering a separate client/server simulation outside Roblox.
Early development; partial engine
Sources & limits +
Independent reimplementation
The README describes reimplementing formats, APIs and behavior from public documentation and Studio observations. Replication is Rook-to-Rook, not wire-compatible with Roblox servers; the roadmap identifies remaining content and gameplay work.
Know before you try: Use only places and assets you own or have rights to. Meshes, textures, characters, GUI, audio and networking remain roadmap work at the reviewed commit. Author-reported load rates do not prove playable games; we have not run or audited it.
Roblox places, models and client assets are not included or licensed by this repository. Dependency notices and permissions for user-supplied content remain separate.
An early RollerCoaster Tycoon 3 reimplementation researching original formats, with OVL inspection, audio tools and a graphical front-screen viewer.
Early format tools and viewer
Sources & limits +
Independent reimplementation
The README describes bottom-up reverse engineering of asset formats before saves, simulation and rendering. The viewer source renders startup and front screens from the user's installation; this is not evidence of complete gameplay.
Know before you try: Requires a legitimate game copy, a C++26 toolchain and currently POSIX builds. The viewer needs GLFW and Vulkan. A front screen is not a playable replacement; full simulation and compatibility are not established. We have not built or run it.
Original game data is not included or covered by the code license. Vendored libraries and optional GNU Unifont downloads have separate notices and licenses.
Try another keyword or explore the full collection.
≠full parity
A NOTE ON “OPEN-SOURCE ALTERNATIVES”
A reconstruction isn't always a replacement.
Open source does not guarantee a drop-in replacement. Early and alpha projects are welcome, with their current gaps disclosed. Some engines still need original software, assets or hardware. Check the limits before relying on a project.
REA connects a coding agent to inspection tools through MCP or the command line. It returns findings with evidence; your agent can investigate further, explain the behavior, or write and test code.
Native analysis uses a supported engine such as Ghidra, Hopper or IDA. Requirements vary by target. Analysis runs locally, but your coding agent's model provider may receive tool results.
REA's maintainers say they have not issued or endorsed a cryptocurrency or token.
A LITTLE CONTEXT
Good questions. Straight answers.
What is REA (Reverse Engineer Anything)?+
REA is an open-source CLI and MCP server that connects coding agents to software-analysis tools. It helps investigate native binaries, JavaScript and Electron applications, and other targets. The agent uses the findings to explain behavior or develop an implementation.
Does REA turn any paid app into a free clone?+
No. REA returns analysis and evidence, not a guarantee of original source recovery, full feature parity, or permission to redistribute software. A small reconstruction and a complete replacement are very different things.
Must a project use REA to be included?+
No. Open-source reverse-engineering projects, independent reimplementations and compatibility layers are welcome, whether or not they use REA. We also cover REA tools and resources. Any claimed REA involvement is documented separately; source review does not establish whole-project provenance or full feature parity.
Is REA the same as Ghidra?+
No. Ghidra is one of the analysis engines REA can use. REA connects engines and workflows to agents through MCP and the CLI. Native analysis needs a supported provider; static JavaScript inspection does not require a native engine.
Is this the official REA website?+
No. Awesome REA is an independent curated index. The upstream repository is github.com/morluto/rea, the package is rea-agents, and the official website is rea.tools.
How can I submit a project or request a correction?+
Open a project suggestion or correction Issue on GitHub. The forms ask for evidence, licensing and limitations. English or Chinese is welcome. You can also propose a data PR; every contribution is reviewed before publication.
Share an open-source reconstruction, compatibility project, tool or resource with primary evidence. REA usage is not required; every submission is reviewed.
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