Generated coverGame formats & engine research
rct3++
Category: Games & game engines · Type: Reconstruction
Target: RollerCoaster Tycoon 3 Complete Edition · C++26
An early RollerCoaster Tycoon 3 reimplementation researching original formats, with OVL inspection, audio tools and a graphical front-screen viewer.
An early RollerCoaster Tycoon 3 reimplementation researching original formats, with OVL inspection, audio tools and a graphical front-screen viewer. The README describes bottom-up reverse engineering of asset formats before saves, simulation and rendering. The viewer source renders startup and front screens from the user's installation; this is not evidence of complete gameplay. Requires a legitimate game copy, a C++26 toolchain and currently POSIX builds. The viewer needs GLFW and Vulkan. A front screen is not a playable replacement; full simulation and compatibility are not established. We have not built or run it.
Relationship
Independent reimplementation
Evidence scope
The README describes bottom-up reverse engineering of asset formats before saves, simulation and rendering. The viewer source renders startup and front screens from the user's installation; this is not evidence of complete gameplay.
Know before you try
Requires a legitimate game copy, a C++26 toolchain and currently POSIX builds. The viewer needs GLFW and Vulkan. A front screen is not a playable replacement; full simulation and compatibility are not established. We have not built or run it.
Status
Early format tools and viewer
License
GPL-3.0-or-later + third-party notices
Original game data is not included or covered by the code license. Vendored libraries and optional GNU Unifont downloads have separate notices and licenses.
Source checked