Matching decompilation
sotn-decomp
Category: Games & game engines · Type: Reconstruction
Target: Castlevania: Symphony of the Night · PS1/PSP/Saturn matching decomp
Work-in-progress matching decompilation that recreates C compiling byte-for-byte to the original Symphony of the Night binaries for us/hd/pspeu/saturn targets via static and dynamic analysis, without shipping assets.
Relationship
Independent reimplementation
Evidence scope
Upstream README states a WIP matching decompilation that compiles byte-for-byte to the same binaries, covering PS1/PSP/Saturn versions, with no assets or assembly needed to compile included. No REA involvement is claimed.
Know before you try
Not a finished standalone remake; requires own game dump for builds. Multi-version WIP. We have not independently tested it.
Status
Actively maintained matching decomp (WIP across versions)
License
AGPL-3.0
No assets or assembly required to compile the binaries are included; a prior copy of the game is required. Unofficial fan research project.
Source checked
