Independent game engine
sacengine
Category: Games & game engines · Type: Reconstruction
Target: Sacrifice (2000) · D
An engine reimplementation for Shiny Entertainment’s 2000 game Sacrifice, written in D and run against the original game’s maps and data.
Relationship
Independent reimplementation
Evidence scope
The upstream README describes sacengine as an engine reimplementation for Sacrifice and explains running it with the original maps and data folder. No REA involvement is claimed.
Know before you try
The README does not publish feature or parity status (roadmap is external). Requires original Sacrifice data, the LDC D compiler to build, and extra DLLs on Windows. We have not independently tested it.
Status
Active since 2020; playable scope not stated in README
License
GPL-3.0
sacengine code is GPL-3.0; Sacrifice data and maps remain proprietary.
Source checked