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Metroid Prime Unbound coverGenerated cover

Native decomp port

Metroid Prime Unbound: Metroid Prime native port built from PrimeDecomp

Category: Games & game engines · Type: Reconstruction

Target: Metroid Prime (GameCube / Wii Trilogy) · PrimeDecomp-based native port · Windows / Linux / macOS / Android / iOS

A native build of Metroid Prime for Windows, Linux, macOS, Android and iPhone/iPad, compiled from the PrimeDecomp decompilation and rendered through Aurora (SDL3/WebGPU), adding modern controls, widescreen, an uncapped frame rate, a third-person camera, a randomizer and Archipelago multiworld support.

Relationship
Independent reimplementation

Evidence scope
Upstream README describes a port compiled from the PrimeDecomp decompilation, lists the supported GameCube and Trilogy discs and added features, states that no game content is included, discloses AI coding assistance and notes that it is not affiliated with PrimeDecomp. No REA involvement is claimed.

Know before you try
Requires your own legally obtained disc (GameCube USA 1.00–1.02, PAL, or Wii Trilogy). Remastered asset import is experimental and needs your own copy of Metroid Prime Remastered; the iPhone/iPad build is experimental. We have not independently tested it.

Status
Active; desktop and mobile releases

License
MIT (port layer)
The MIT grant covers the port’s own platform layer, scripts, tests, tools and documentation, not the decompiled game code; see the upstream NOTICE. Not affiliated with Nintendo, Retro Studios or PrimeDecomp.

Source checked