Static recompilation
God of War Recomp: God of War (PS2, NTSC-U, 2005)
Category: Games & game engines · Type: Reconstruction
Target: God of War (PS2, NTSC-U, 2005) · PS2Recomp · Windows / Linux
Experimental native PC port of God of War (PS2, NTSC-U) that translates the game’s MIPS R5900 executable to C++ with PS2Recomp and replaces the console’s graphics, vector, sound and I/O hardware with native code, building on Waffle565’s native-port runtime.
Relationship
Independent reimplementation
Evidence scope
Upstream README describes recompiling SCUS_973.99 (6,414 functions) to C++, the native hardware replacements, a milestone table with boot, menus and the first fight working, and states that no game files or code generated from them are included. No REA involvement is claimed.
Know before you try
Requires your own legally obtained NTSC-U copy (SCUS-97399). Heavy scenes do not hold 60 fps yet; an intermittent window-thread hang is under investigation; saves and movies are still being re-verified; PAL languages are on hold. We have not independently tested it.
Status
Experimental; reaches gameplay, full playthrough pending
License
GPL-3.0
GPL-3.0 covers this repository’s own code, not God of War or other Sony Interactive Entertainment property.
Source checked
