Generated coverStatic recompilation
SCDA-XBERecomp
Category: Games & game engines · Type: Reconstruction
Target: Splinter Cell: Double Agent (original Xbox) · static recomp · Windows x64
Translates the original Xbox Splinter Cell: Double Agent executable ahead of time into C++ with Xbox kernel/D3D/DirectSound shims on Direct3D 12 and XAudio2, shipping a 64-bit Windows build without game assets so owners supply their own ISO or extracted data.
Relationship
Independent reimplementation
Evidence scope
Upstream README states an unofficial native PC port of the original Xbox Splinter Cell: Double Agent via static recompilation into a 64-bit Windows executable, with no game assets included. No REA involvement is claimed.
Know before you try
Windows 64-bit + Direct3D 12; first launch compiles game code once; needs owner XBE/data; online co-op may need port-forward/virtual LAN. Fidelity beyond public README not independently verified. We have not independently tested it.
Status
Active; release packages (e.g. SCDA XBERecomp V2)
License
MIT
No Ubisoft game assets redistributed — provide files from a legally acquired copy. Game IP remains with rights holders. Unofficial.
Source checked