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openblack coverREADME image

Independent game engine

openblack

Category: Games & game engines · Type: Reconstruction

Target: Black & White (2001) · C++ / OpenGL / Vulkan

An open-source reimplementation of Lionhead’s Black & White (2001) in modern C++ with OpenGL/Vulkan, using original assets extracted from the retail installer/patches.

An open-source reimplementation of Lionhead’s Black & White (2001) in modern C++ with OpenGL/Vulkan, using original assets extracted from the retail installer/patches. The upstream readme describes openblack as an open source reimplementation of Black & White (2001) in modern C++ with OpenGL/Vulkan and states that original game assets are still required. Repository topics include reverse-engineering; asset extraction docs cover Audio/Data/Scripts from the original install. No REA involvement is claimed. Original Black & White assets remain copyrighted and are not included. Android/iOS and some cross-compile targets are experimental. Gameplay completeness depends on original assets and ongoing engine work. Submitter reviewed public readme/license only; we have not independently tested it.

Relationship
Independent reimplementation

Evidence scope
The upstream readme describes openblack as an open source reimplementation of Black & White (2001) in modern C++ with OpenGL/Vulkan and states that original game assets are still required. Repository topics include reverse-engineering; asset extraction docs cover Audio/Data/Scripts from the original install. No REA involvement is claimed.

Know before you try
Original Black & White assets remain copyrighted and are not included. Android/iOS and some cross-compile targets are experimental. Gameplay completeness depends on original assets and ongoing engine work. Submitter reviewed public readme/license only; we have not independently tested it.

Status
Actively developed; nightly desktop builds

License
GPL-3.0

Source checked