Independent game engine
SiegeFX
Category: Games & game engines · Type: Reconstruction
Target: Dungeon Siege (2002) · C# / .NET
A clean-room reimplementation of Gas Powered Games’ Dungeon Siege (2002) in C#/.NET that loads original .dsres archives, GAS templates, Skrit scripts and meshes without redistributing copyrighted assets.
A clean-room reimplementation of Gas Powered Games’ Dungeon Siege (2002) in C#/.NET that loads original .dsres archives, GAS templates, Skrit scripts and meshes without redistributing copyrighted assets. The upstream README describes an open-source clean-room reimplementation of Dungeon Siege that loads original data files directly rather than redistributing them. It documents format parsers, a Skrit VM and alpha playable releases. No REA involvement is claimed. Original Dungeon Siege data required (GOG/Steam/discs). Remaining parity gaps include Bink movies, interior lighting and combat balance. Optional Epic Online Services multiplayer uses Epic’s SDK under separate terms. We have not independently tested it.
Relationship
Independent reimplementation
Evidence scope
The upstream README describes an open-source clean-room reimplementation of Dungeon Siege that loads original data files directly rather than redistributing them. It documents format parsers, a Skrit VM and alpha playable releases. No REA involvement is claimed.
Know before you try
Original Dungeon Siege data required (GOG/Steam/discs). Remaining parity gaps include Bink movies, interior lighting and combat balance. Optional Epic Online Services multiplayer uses Epic’s SDK under separate terms. We have not independently tested it.
Status
Active alpha; campaign largely playable
License
GPL-3.0-only
Optional Epic Online Services multiplayer uses Epic’s SDK under separate terms (THIRD-PARTY-NOTICES).
Source checked
