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Static recompilation

Wind Waker HD Recomp: The Wind Waker HD (Wii U) static recompilation

Category: Games & game engines · Type: Reconstruction

Target: The Legend of Zelda: The Wind Waker HD (Wii U, 2013) · static recomp · macOS / Windows / Linux / Android

Static recompilation of The Legend of Zelda: The Wind Waker HD (Wii U) into native macOS (Apple Silicon), Windows, Linux and Android apps: PowerPC code is translated to C ahead of time, the Cafe OS libraries are reimplemented and GX2 graphics run on Metal or Vulkan, built locally from the owner’s own game files.

Relationship
Independent reimplementation

Evidence scope
Upstream README describes a static recompilation of the USA or European Wii U release with reimplemented Cafe OS libraries and Metal/Vulkan graphics, reports the game playable from start to finish on all four platforms, and states that the repository and releases contain no game code, assets or keys. No REA involvement is claimed.

Know before you try
Requires your own legally obtained copy of the USA or European Wii U release; everything game-specific is generated locally. True 60 fps is experimental; geometry shaders and rectangle primitives are not implemented yet; the macOS app has no controller rumble. We have not independently tested it.

Status
Active (v0.5.0); playable start to finish

License
MPL-2.0
MPL-2.0 covers the project’s own runtime and tools, not Nintendo game code or assets; third-party components keep their own licenses. Not affiliated with Nintendo.

Source checked