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OpenXcom coverGenerated cover

Independent game engine

OpenXcom

Category: Games & game engines · Type: Reconstruction

Target: X-COM: UFO Defense · Terror From the Deep · C++ / SDL

An open-source clone of MicroProse’s UFO: Enemy Unknown (X-COM: UFO Defense) and X-COM: Terror From the Deep, written in C++/SDL with a large mod ecosystem.

An open-source clone of MicroProse’s UFO: Enemy Unknown (X-COM: UFO Defense) and X-COM: Terror From the Deep, written in C++/SDL with a large mod ecosystem. The upstream README describes OpenXcom as an open-source GPL clone of UFO: Enemy Unknown and Terror From the Deep in C++/SDL. Installation requires vanilla X-COM resources and warns against modded resource packs. No REA involvement is claimed. Original X-COM assets are not included and must be supplied by the user. Compatibility depends on unmodded resource files. Bundled SDL_gfx-derived code is LGPL with author permission (per README). Submitter reviewed public README/license only; we have not independently tested it.

Relationship
Independent reimplementation

Evidence scope
The upstream README describes OpenXcom as an open-source GPL clone of UFO: Enemy Unknown and Terror From the Deep in C++/SDL. Installation requires vanilla X-COM resources and warns against modded resource packs. No REA involvement is claimed.

Know before you try
Original X-COM assets are not included and must be supplied by the user. Compatibility depends on unmodded resource files. Bundled SDL_gfx-derived code is LGPL with author permission (per README). Submitter reviewed public README/license only; we have not independently tested it.

Status
Mature; actively maintained

License
GPL-3.0
Bundled SDL_gfx-derived code is LGPL with author permission (per README).

Source checked