Generated coverIndependent game engine
OpenXcom
Category: Games & game engines · Type: Reconstruction
Target: X-COM: UFO Defense · Terror From the Deep · C++ / SDL
An open-source clone of MicroProse’s UFO: Enemy Unknown (X-COM: UFO Defense) and X-COM: Terror From the Deep, written in C++/SDL with a large mod ecosystem.
An open-source clone of MicroProse’s UFO: Enemy Unknown (X-COM: UFO Defense) and X-COM: Terror From the Deep, written in C++/SDL with a large mod ecosystem. The upstream README describes OpenXcom as an open-source GPL clone of UFO: Enemy Unknown and Terror From the Deep in C++/SDL. Installation requires vanilla X-COM resources and warns against modded resource packs. No REA involvement is claimed. Original X-COM assets are not included and must be supplied by the user. Compatibility depends on unmodded resource files. Bundled SDL_gfx-derived code is LGPL with author permission (per README). Submitter reviewed public README/license only; we have not independently tested it.
Relationship
Independent reimplementation
Evidence scope
The upstream README describes OpenXcom as an open-source GPL clone of UFO: Enemy Unknown and Terror From the Deep in C++/SDL. Installation requires vanilla X-COM resources and warns against modded resource packs. No REA involvement is claimed.
Know before you try
Original X-COM assets are not included and must be supplied by the user. Compatibility depends on unmodded resource files. Bundled SDL_gfx-derived code is LGPL with author permission (per README). Submitter reviewed public README/license only; we have not independently tested it.
Status
Mature; actively maintained
License
GPL-3.0
Bundled SDL_gfx-derived code is LGPL with author permission (per README).
Source checked