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OpenCrystalCaves coverREADME image

Engine reimplementation

OpenCrystalCaves

Category: Games & game engines · Type: Reconstruction

Target: Crystal Caves trilogy (Apogee) · engine reimpl · C++

Rebuilds the Crystal Caves trilogy engine as a modern native client with episode 1 playable from bundled shareware data, while retail episodes 2–3 still require the owner's Steam/GoG files and several QoL features remain unfinished.

Relationship
Independent reimplementation

Evidence scope
Upstream README states an unofficial open-source engine reimplementation of the Crystal Caves trilogy with episode 1 currently playable and a checklist of missing features (save/load, episodes 2 & 3, etc.). No REA involvement is claimed.

Know before you try
Episodes 2 & 3, save/load, high scores, remappable keys, gamepad and several SFX/UI polish items still missing. Known bugs listed upstream. We have not independently tested it.

Status
Active; episode 1 playable; episodes 2–3 and save/load still missing

License
MIT
Repo includes shareware Crystal Caves data; full retail episodes need the owner's Steam/GoG copy. Original Crystal Caves trademarks remain with rights holders.

Source checked