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GoldenEye 007 PC Port coverREADME image

Native decomp port

GoldenEye 007 PC Port

Category: Games & game engines · Type: Reconstruction

Target: GoldenEye 007 (N64, 1997) decomp · native PC port · C

Rebuilds the GoldenEye 007 decompilation's reconstructed C for Windows, Linux and Steam Deck with a software RSP→OpenGL path, adding widescreen, steady 60 fps, 2–4 player split-screen and modern input without shipping Nintendo code or assets.

Relationship
Independent reimplementation

Evidence scope
Upstream README states GoldenEye 007 as a native PC game rebuilt from the GoldenEye 007 decompilation, with no emulator and not a binary recompilation, and no Nintendo code/assets/ROM shipped. No REA involvement is claimed.

Know before you try
NTSC-U ROM only in release packages; PAL/JP and macOS still missing. Occasional breaking changes expected. AI-assisted development disclosed. We have not independently tested it.

Status
Pre-1.0 (v0.5.0); campaign and split-screen playable end-to-end

License
MIT
Port layer MIT; inherited decomp contents covered by NOTICE. No Nintendo code/assets/ROM shipped; users supply their own GoldenEye 007 ROM. Unofficial; AI-assisted development disclosed.

Source checked