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Static recompilation

GTA VCS Recomp: GTA: Vice City Stories (PS2) native PC port

Category: Games & game engines · Type: Reconstruction

Target: Grand Theft Auto: Vice City Stories (PS2 USA SLUS-21590) · static recomp · Windows / Linux

Builds a native Windows (Direct3D 11) and Linux (Vulkan) port of Grand Theft Auto: Vice City Stories by recompiling the PS2 USA executable into C++, with a launcher that checks the user’s own ISO and compiles the game locally.

Relationship
Independent reimplementation

Evidence scope
Upstream README states a native port made by recompiling the PS2 executable into C++, that the repository contains no game code or data, and that the build reads the executable from the user’s own disc image. No REA involvement is claimed.

Know before you try
Work in progress; the first build takes 20–60 minutes and needs Microsoft C++ build tools (about 6 GB) on Windows or clang 19+ on Linux. Only the USA release is supported. We have not independently tested it.

Status
In development; Windows launcher releases

License
GPL-3.0
GPL-3.0 inherited from PS2Recomp. No Rockstar game code or data redistributed; requires your own USA SLUS-21590 ISO. Not affiliated with Rockstar Games or Take-Two.

Source checked