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Independent game engine

dethrace

Category: Games & game engines · Type: Reconstruction

Target: Carmageddon (1997) · C / SDL2

An ongoing reverse-engineering rebuild of the 1997 Carmageddon engine so it runs natively on modern systems with SDL2, replacing original assembly function-by-function using recovered Watcom debug symbols.

An ongoing reverse-engineering rebuild of the 1997 Carmageddon engine so it runs natively on modern systems with SDL2, replacing original assembly function-by-function using recovered Watcom debug symbols. The upstream README describes rebuilding Carmageddon to run natively, with symbol-driven reverse engineering and a progress chart. Topics include reverse-engineering. Game content is not shipped. No REA involvement is claimed. Needs original Carmageddon data or freeware demos. Matching progress is incomplete. README also contains conflicting “Public Domain” / non-commercial wording; the LICENSE file is GPL-3.0 — this listing follows the LICENSE file. We have not tested it beyond README/source review.

Relationship
Independent reimplementation

Evidence scope
The upstream README describes rebuilding Carmageddon to run natively, with symbol-driven reverse engineering and a progress chart. Topics include reverse-engineering. Game content is not shipped. No REA involvement is claimed.

Know before you try
Needs original Carmageddon data or freeware demos. Matching progress is incomplete. README also contains conflicting “Public Domain” / non-commercial wording; the LICENSE file is GPL-3.0 — this listing follows the LICENSE file. We have not tested it beyond README/source review.

Status
Work-in-progress matching decompilation

License
GPL-3.0
README also contains conflicting “Public Domain” / non-commercial wording; LICENSE file is GPL-3.0. Original Carmageddon assets remain proprietary.

Source checked