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Static recompilation

Savage Wind Recomp: Breath of the Wild static recompilation for Windows and Linux

Category: Games & game engines · Type: Reconstruction

Target: The Legend of Zelda: Breath of the Wild 1.9.0 (Switch) · static recomp · Windows / Linux

Work-in-progress static recompilation of The Legend of Zelda: Breath of the Wild (Switch 1.9.0) into a native Windows and Linux application with a launcher, PC graphics options and controller and keyboard support, recompiling the game code locally from the owner’s extracted files.

Relationship
Independent reimplementation

Evidence scope
Upstream README describes a static recompilation of Breath of the Wild 1.9.0 built on LAS Recomp, states that no game files, keys, firmware or dumping tools are provided and that recompilation happens locally, and discloses that nearly all code is written with AI (Claude Code) under human direction. No REA involvement is claimed.

Know before you try
The rest of the main story is not yet confirmed; expect bugs and crashes. Requires your own legally obtained copy updated to version 1.9.0 (1.8.2 unsupported), a Vulkan 1.3 GPU and 16 GB RAM; the Linux ARM build is highly experimental. We have not independently tested it.

Status
Alpha 4 (0.4.1); opening area and first Divine Beast reported playable

License
MIT
MIT covers Savage Wind’s and LAS Recomp’s own code, not Breath of the Wild, code generated from a user’s copy, or third_party/ components. Not affiliated with Nintendo.

Source checked